Ashbound: Daughter of Cinders

Status: In Development

A fast-paced, stylized action prototype built around deliberate combat, clear visual language, and replay-driven progression. Designed as a focused 90-day project to refine core mechanics and establish foundational systems for the Ashbound universe.

  • Precision movement and responsive controls
  • Replay-focused arenas and escalating encounters
  • Stylized dark-fantasy atmosphere
  • Modular combat abilities and upgrades
  • Designed for rapid iteration and market validation
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Ashbound: Trial by Flame

Status: Pre-Production

The flagship title of the Ashbound universe—an action roguelite focused on mastery, progression, and interconnected systems. Trial by Flame expands the core mechanics established in Daughter of Cinders into a broader, deeper adventure.

  • Fast-paced melee and ranged combat
  • Skill and modifier systems supporting hundreds of build combinations
  • Atmospheric biomes shaped by lore and elemental motifs
  • Procedural environments with handcrafted anchors
  • Long-term early access roadmap
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