Day one of development for Ashbound: Daughter of Cinders
November 17th, 2025
First look at the Godot engine for Ashbound: Daughter of Cinders. Traditionally, I would use Unreal Engine, as I am more well versed in its systems and workflows. However, Godot's lightweight nature and flexibility make it an appealing choice for a 2D action roguelite. That, and my current system specs make it a logical starting point.
Early prototype screenshot showing an initial look at one of the game's early scenes.
- Figured out how to get the character on the screen.
- Implemented basic movement and camera follow.
- Set up a simple test arena for early gameplay feel.
- Started work on the opening cinematic sequence.
A quick 8 hours of work to get the ball rolling. More updates to come as development progresses!