Ashbound: Trial by Flame
A dark-fantasy action roguelite built around mastery, progression, and the expanding mythology of Ashbound.
Overview
Trial by Flame is the flagship title in the Ashbound series — a larger, deeper evolution of the mechanics established in Daughter of Cinders. It blends fast-paced combat, meaningful progression, and stylized dark-fantasy worldbuilding into a replay-heavy experience.
The project expands across multiple biomes, enemy factions, weapon archetypes, and ability combinations, built on modular systems designed for long-term extensibility.
Core Features
- Dynamic melee + ranged combat with a focus on clarity and weight
- Skill + modifier system enabling hundreds of build combinations
- Handcrafted arenas blended with procedural elements
- Enemy factions with distinct combat roles and elemental behaviors
- Environmental hazards, traversal challenges, and boss encounters
- Long-term progression that supports repeated runs
Development Status
Status: Pre-Production
System design, abilities, pacing models, environmental motifs, and long-term structure are being established alongside technical skill-building. Full production begins after the completion of Daughter of Cinders.
Production Goals
- Develop scalable combat systems for high replayability
- Expand the Ashbound universe through worldbuilding and visual motifs
- Design a consistent gameplay rhythm across multiple biomes
- Build a flexible content pipeline for enemies, skills, and modifiers
- Prepare vertical slice and early access roadmap
Follow Development
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