Overview

Daughter of Cinders is a focused combat prototype and the first official production step within the Ashbound series. Built over a tightly scoped development window, the project refines the studio's core mechanics: responsive movement, clean attack rhythm, enemy readability, and encounter flow.

The goal is to create a polished, replayable foundation that informs larger titles while demonstrating technical and design competencies.

Core Features

Development Status

Status: In Development Development Window: November 2025 → February 2026

This project functions as both a standalone prototype and a foundational skill-building exercise for the Ashbound universe. It is tightly scoped to ensure successful delivery and measurable technical growth.

Production Goals

Follow Development

Updates, devlogs, and progress notes are posted regularly: