Ashbound: Daughter of Cinders
A fast-paced, stylized action prototype built around deliberate combat, strong visual language, and replay-driven encounters within the Ashbound universe.
Overview
Daughter of Cinders is a focused combat prototype and the first official production step within the Ashbound series. Built over a tightly scoped development window, the project refines the studio's core mechanics: responsive movement, clean attack rhythm, enemy readability, and encounter flow.
The goal is to create a polished, replayable foundation that informs larger titles while demonstrating technical and design competencies.
Core Features
- Fast, responsive melee and ranged combat
- Replay-focused arena structure with escalating waves
- Stylized dark-fantasy visual tone
- Clear hit reactions, camera feedback, and combat language
- Modular ability and modifier system
- Enemy variety with distinct behavioral roles
- Lightweight progression for build experimentation
Development Status
Status: In Development Development Window: November 2025 → February 2026
This project functions as both a standalone prototype and a foundational skill-building exercise for the Ashbound universe. It is tightly scoped to ensure successful delivery and measurable technical growth.
Production Goals
- Develop and polish core combat loop
- Create reusable enemy AI and animation systems
- Build modular skill and effect architecture
- Refine player controller, hitboxes, and input feel
- Deliver a playable prototype demonstrating studio pipeline
Follow Development
Updates, devlogs, and progress notes are posted regularly: